Search wikipedia for code editors and you won’t find Source Insight.
Most people out there have heard of SlickEdit, CodeWarrior, etc. but Source Insight? It’s rare.
It deserves so much more recognition than it gets, however, because it does several key things better than everything else. Unfortunately (for me) it hasn’t kept up over the […]
Source Insight
May 10th, 2008Making Lemonade
April 5th, 2008Let me posit a new law of the land: actor classes should never contain movement logic. Over the years I’ve followed this as a rule of thumb, but much to my regret, in my python dungeon crawler — since I didn’t quite know where the code was heading nor exactly the implications of using […]
Mu - the path of the unstuck
April 1st, 2008A couple of truism: Simple choices can have a wide, cascading effect. The design of your game’s root classes can effect every other piece of code in game.
I’m porting my python dungeon crawler over to java, and am trying to get it up and running one small piece at a time. For […]
Time-Sliced Embedded Python
August 21st, 2007This post assumes you are trying to have your game run python rather than the other way around, and you are looking for something quick and dirty that will get the integration up and running quickly. The two basic options for embedding python go something like this:
Blocking execution: run in one thread, intersperse […]
learn new C++ everyday
August 15th, 2007I don’t remember when I wrote my first C++ program but it was probably about 15 years ago now.
Despite feeling like I know *a lot* about how C++ works, I have to admit, I occasionally stumble upon features I never even knew were there.
Do you know all about C++ namespaces? I always thought that […]
Wii .NET
August 7th, 2007Brian Peek on Coding4Fun ( a Microsoft blog ) has written Wii controller code usable from C# and VB.NET. He links to the info he used to do so. All in all pretty cool. I need to get a Bluetooth receiver now for my PC so I can try it out.
Pop Quiz: Traffic Lights
May 10th, 2007As a follow up to yesterday’s Power Calc article, which, in passing, mentioned state machines, I pose the following question to you:
How many states are there for a typical traffic signal controlling two perpendicular streets?
There’s three light colors — red, yellow, and green — so that means there must be three states right?
Or, could it […]
Power Toy Calc
May 9th, 2007Recently I worked with a group of people almost all of who used Excel to perform day to day calculations while programming. I, for one, seem hardwired to booting up Visual C and either using the compiler or the debugger, but surely there’s a better way.
I’ve used the power calc in passing but never […]
Fluent SQL in C++
April 6th, 2007Just a short post this week. I’ve been playing with SQL in a side project of mine and have hit upon a nice interface for building queries based upon fluent expressions. I’ve seen only just a few fluent expressions ever implemented in C++, and those mostly in research papers, so thought I thought […]
Flash, Forms, or DHTML?
March 29th, 2007I’ve been trying to learn more and more about web development over the last few months. In part just because there’s a lot to the wider world of software than games, and I think that there’s much that game developers can learn from that wider world ( and vice versa for sure ).
Deliberately unemploying yourself […]